GOSA 0.55
0.57 is up for supporters!
Supporter version has new hentai update and Localization in en es pl ru! 😳
Use the link in your Patreon welcome message to download the latest version of the game.
Thank you for continuous support! ❤️ I hope you have a warm Christmas.
Meanwhile here is another public version!
0.55
- Story continuation:
Winter is coming and you find a magical item. It teleports you to a new chilly place. You find a use for it with Kanae… - Removed a .1 sec frame gap when the bg’s are enqueued after each other.
- Optimizing load game state restore by about 30%.
- Internal ability to enqueue a removing background. Which was needed for new story part.
- Fix During the 2 second period where the story encounters a roaming breakpoint and the game is quick loaded, it not longer disables tapping place preventing continuation hard-lock with cursor and android.
- Optimizing slot loading ignoring caching for history slots. Depending on how much you played 1 minutes of playing it will help at 1% yet if you have a lot of history saves (which are taken every player action) it can speed up even by 200%+ when opening saving menu.
- Reducing main menu entry spike lag by checking if save slots exists only on specific save types.
- Fix currency bug having wrong offset.
- Clickable places now finish animation transitions and not block other bg’s.
0.54.1
- Continuation of the story.
Mara has something to say about your last adventure with Cylia. Visit her and maybe you can get something extra?
Are you gonna say sorry or remain with Kanae on uncomfortable grounds? She also has something to say.
- Adding a Dalia story path allowing to pass time until you get accommodated.
- Tooltip not populated when empty.
- Typewriter has been replaced by more robust script, which is gonna be needed very soon. The type writing animation also looks a bit different.
- New particle feedback background appearing currently on only one choice path of few.
- Fix for forest hut location not showing background. Thanks @grant morgan @tadde **@**Deangela
- Fix for forest hut location rain stopping. Thanks @grant morgan
- Fix gap in bottom of options. Thanks @SleepyInsomniac
0.53
This is another weekly update. Bringing probably most requested feature. Plus some story.
- Story continuation. You curiosity brings you to ask Dalia about races in this world. Some things don’t add up. Will you be able to find an answer? Continue on with Mara to understand get more clue on this case.
- Localization for interface. Currently EN,PL,RU,ES. Story localization will come later. (I do features keeping need for new story events in mind. Therefore next update is planned more story.) For now it’s machine translated, report interface localization problems if you see them. Thanks.
- 0.53.2 Two Halloween sprites were re-exported to fix artifacts.
- 0.53.2 Halloween blockade choice now takes into account player order and displays additional dialogue @SleepyInsomniac
- 0.53.2 Halloween adding zero to player inputs for randomized chest code @SleepyInsomniac
- 0.53.2 Saving group buttons responding fix.
- Thanks for proofreading @Ryleona
- Catching several typos and speaker typos across the story @Sleepy
- Options content align and justified.
- Fonts have been changed to support localization
0.52.2
This was quicker update than usual, but acts as a follow-up for the last event. At the same time brings a lot of stuff.
Halloween event will remain for a longer in tier 1.
Now make sure to input your code for it in the main menu.
Regardless…as always Enjoy the game. ❤️
- Continuation of the story. Follow up on the last accommodation event that ended on different note.
- Weather system beginnings. Rain was added for the new event. It will reacts when free roaming around the town. Meaning entering buildings will stop and start the rain and the sound. It also has a chance to trigger after sleeping.
- BUG REPORTER! Please use it if you see any problem, grammar, typo etc. It has slight delay when opening since it takes a save and a screenshot. Thank you for your contributions.
- 0.52.2 Quick Fixing ui version not showing up.
- Now you can pass day by sleeping in your room.
- Your room location was added.
- Part of initialization has been moved in transition from starting game to menu, which removes confusing smaller freeze at the game launch.
- Opalizations to UI. Now part of them don’t get re-instantiated therefore avoiding double costs. There is now separate persistent UI scene.
- Now name gets changed right after MC learns the name. Previously it was shown differently only on speaker changing. Thanks @SleepyInsomniac
- Now narrator is wrapped in [ ] characters to distinguish more easily from MC. I.e.” [She started singing, as you pounded her in the ass.]”
- Fixing few lines out of place in optional event @SleepyInsomniac
- Fixing few lines speaker out of place in optional event @SleepyInsomniac
- New BGM added for new event.
- Meeting screen now takes into account name overrides. Thanks @SleepyInsomniac
- Reversed shop location naming fix. Thanks @SleepyInsomniac
- Clownfish is a bit easier to catch and more expensive since it’s most rare. Thanks @SleepyInsomniac
- Accessing hut is now possible again, visit Forest Entry to unlock the location. Thanks @SleepyInsomniac
- Several grammar typos, actor typo and improvement to contextual story flow. Thanks @SleepyInsomniac
- Day night fix when loading before time was first time set. Thanks @elitechaos
- Fix one render appearing out of place in jail cell. Thanks @SleepyInsomniac
- Added pause menu with splash.
- Internal Ink API background memorizing place added for weather purposes.
- Fixed few sprites. I.e. accommodation bed sheet covers overlapping, and different opacity masks.
- Top buttons update their state after load.
- Small graphical fix to the timer border.
- Adding missing default preset setting.
- Top buttons bit smaller.
- Increasing Options size to make it easier to see.
- Optional rich presence added.
- Slightly shifting lower travel point to main street.
- 0.52.1 Animation loop fix.
- 0.51.1 Console key fix, android fix @JuanokuG4
- 0.51.1 Passing time when leaving the hut with Cylia fix.
0.51
- Continuation of the story. Now that you have money to spend, you can buy some place to rest. Yet nothing goes exactly how you want it… This part of story is chunky in terms of choices. It also ends on a little different note. To start it Dalia→Town→Ask for a room. Don’t forget to input your supporter code.
- 0.51.1 Console key fix, android fix @JuanokuG4
- 0.51.1 Passing time when leaving the hut with Cylia fix.
- Cure for Emilly is available if you waited for it to be in public.
- Thanks for proofreading @Ryleona
- Alternative methods to check for internet. Thanks @yinyin.
- Stopping bgm immediately after entering Halloween building.
- Just a reminder. If you see a small typo just ss it. I can fix it in 30 seconds. ^^
- Fixed one Emilly sprite being to big in halloween event.
- Minor fixing a choice check in Halloween to show always last hint during the dynamically generated puzzle.
- There are several minor fixes to story. Due to outside library and lack of documentation on this particular issue. Few saves that were missing choices, should show them now.
- There is a small secret feature for dialogue variation that no one will probably see lmao.
- BGM sound volume normalized to each other.
0.50 HALLOWEEN 🎃Update has arrived!
LIMITED HALLOWEEN UPDATE
Halloween is scheduled, longer and more complex optional story event which is gonna be moved later to tier 2!
This update took over a month to make. For the people who support my work during this last month. Thank you for allowing me to continue making this game ❤️
- Huge continuation to story for halloween!
To start Halloween ask Dalia about it after the fishing story. It is marked with 🎃 pumpkin icon.
Halloween event ignores jumpscare and bloody preference setting.
- Over 12 spicy animations!
- Multiple different outcomes!
- 0.50.1 Adding quest for easier tracking. Thanks @greenarrow25
- 0.50.1 Several lines speaker id fix. Thanks @greenarrow25
- Halloween h-scenes were added to gallery.
- Thanks for proofread. @Ryleona @thewhitespirit @Life
- Extending icon parsing for choices text.
- New icons were added to choices for Halloween.
- Now instead of asking for data privacy you can just choose to don’t answer feedback in the feedback story. This is to avoid people getting scared even though it was just randomized id and was only used to see which part of the story people liked the most.
- Custom characters names removing _ character.
- Cure for Emi for public should come within next month.
- Some events requiring time have temporarily removed time requirement to prevent very rare save time soft-lock. It’s gonna be fixed in minor patch Thanks @EliteChaos
0.49
- Story continuation
- Upon entering main street you get a new quest.
- Pursue continuation about it with Kanae.
- Open Emilly shop and press her about those items. Someone may come to your help.
- Town extension.
- Union location has been moved to Main street
- Downtown main street.
- Downtown main stairs street.
- Downtown amity street.
- 0.49.1 Traveling icons have been decreased in size, default color has been changed and it has now similar animation across all clickable objects. Thanks @Raine_Maxwell
- 0.49.1 Fishing slider animation speed changed to more accurately reflect the underlying value. Thanks @Raine_Maxwell
- 0.49.1 Small fix to fishing cursor position detection.
- Day and night locations has been implemented. The event to change time will arrive next update.
- Fishing, when reeling line doesn’t break as fast. Now there is a 3 second timer when fish is escaping before it snaps. Thanks @greenarrow25
- Fishing instructions has been improved. Reeling doesn’t show click. Thanks @greenarrow25 @nick17 @molitar
- Cleaning up a rod sprite which caused a moving vignette shadow.
- Locations icons have been changed to be more consistent with each other. There is also new type of icons which are separated by entry or location spot.
- API implemented to handle day and night cycle checking for ink story.
- Shop item tooltip and inv tooltip now shows rarity name. Previously only item name was colored by rarity.
- Card meeting buttons UI was changed.
- Card meeting name font density increased for readability.
- Card meeting image has now shiny animation.
- Version title UI has been modified and added to main scene.
- You can now freely toggle console with f2.
- Several utility console commands have been added.
- 0.48.5 - UI fix. Input code connector now closes when clicking out of the dialog box. Thanks @Imbibitor Lunae
- 0.48.4 - Quick hotfix inventory invisible during some scenes due to button not found. Thanks @greenarrow25
- 0.48.3 - Quick hotfix button not found during fishing preventing fishing. Thanks @greenarrow25
- 0.48.2 - Cleaning shop feedback text on entry. Thanks @greenarrow25
- 0.48.2 - Clearing travel to Dalia clickable background. Preventing of double clicking which soft-locked Dalia first entry story. Thanks @greenarrow25
- 0.48.2 - UI fix for resolution setting. Thanks @greenarrow25
- 0.48.1 - Quick fix item id definition missing from runtime item.
Thank you for supporting my patreon as it allows me to continue making this game.
Also currently comes with bonus hentai game!
Files
Get Guild of spicy adventures
Guild of spicy adventures
GOSA, The lewd sandbox RPG with humor!
Status | In development |
Author | Hikkeiru |
Genre | Adventure |
Tags | Adult, Anime, Dating Sim, Eroge, Erotic, Hentai, NSFW, pregnancy, Sandbox, Story Rich |
Languages | English, Spanish; Castilian, Spanish; Latin America, Polish, Russian, Chinese |
Accessibility | Subtitles, One button |
More posts
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- GOSA v58Mar 12, 2024
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