GOSA 0.48
0.48 Update has arrived!
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Continuation of the story!
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Visit Dalia the Unioner and ask her how to earn money!
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Then ask Kanae about fishing!
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Visit Kanae to tease her about your release!
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Fishing is available! Earn money which will serve for new events!
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Currency system. Allowing to handle money for buying, selling and accessing stories.
Currency changes also display as notifications.
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Stories can now be locked behind in game’s gold making the gameplay purposeful.
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Choices have text parsers which color text or modify it to make it easier to tell if there is requirement for accessing those choices. I.e. If there is a story that requires price it will display it on green if you have this amount of gold.
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Inventory and item system.
Item changes also display as notifications.
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Global unlockable system which unlocks systems little by little. Meaning i.e. inventory will not show on start of the story only after first item was received.
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All those features required a lot of API changes, which may be invisible for player. I.e. Story required interaction with inventory system, unlockable databases. Saving of the unlockable, inventory. Views refreshing after unlocking.
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Cylia’s scene on forest arrival now has the new sakura petals particles present.
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Kanae’s color was adjusted to be lighter, more readable. There will be option soon to change the dialogue color to white and not color it by character.
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To support the changes saving system was changed. Previous saves incompatible.
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Half of settings was lost to merge them to new internal API. At the same time some settings which were not available in game menu (during gameplay) are now available.
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Several locations background transitions are more smooth visually instead of blinking.
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Choices have now a second delay to prevent double dialogue clicking.
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Resolution and vsync option no longer visible on android platform. Thanks @soonerszone @YakumoDa
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0.47.3 Fixed BG shake sometimes doesn’t return to original position.
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0.47.3 Fixing fonts displayed pixelated. Changing URP asset’s filter to none.
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0.47.3 Story variable typo making one background sprite requeuing. Avoiding playing the background if it’s already playing. This caused one scene in the game to flash half of the background. Thanks @Bargez
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0.47.3 Fixing high frames and vsync setting causing a need to double click for new dialogue. Thanks @Majordeathwish @****klckr @DTFU**
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0.47.3 Improving connector scaling on bigger monitors. Thanks @Hellas33
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0.47.3 Improving few Choices going off screen on bigger resolution. Thanks @****Hellas33**
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0.47.3 Improving Input and extending keys to close ui’s.
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0.47.3 Scaling down clock a little.
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0.47.3 Story proof typo thanks to discord report. Thanks @Bargez
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0.47.3 Increase scrollbar speed in settings menu. Thanks @Snowys
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0.47.3 When returning to app from background after few seconds. Video no longer is played speed up. Changing video play update mode to game time. Thanks @Bargez
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0.47.3 Fixed quests list going out of bands, cut and unable to scroll. Thanks @molitar
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0.47.2 UI clickthrough fix to work with improved full screen continue. Thanks @Estrange
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0.47.2 Fixed few internal story typos. Thanks @Ryleona
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0.47.2 Changed the authorization flow a little. Thanks @Ryleona
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0.47.2 Fixed few reported graphical render spots. Thanks @Ryleona @
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0.47.1 Changed menu background randomization.
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0.47.1 Fixed skip button getting stuck
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0.47.1 Internal. Character library to synchronous load.
0.47
- HUGE CONTINUATION OF THE STORY! Something snuck past the town’s security. As someone get’s wounded you embark on an adventure to find a cure. How much fucked are you?
This update literally doubles the story of the game. Contains 25 new custom animations.
- New bonus scenes were added and few limited spots to claim them!
- New gallery scenes were added!
- New interaction mode for scenes. Ability to click parts to interact with them and switch cameras.
- New Time Clock feature supporting day and night cycle.
- Time clock now is used in stories without cluttering UI by showing it only in specific spots and auto hiding it on completion.
- Backgrounds changes:
- Internal. Ability to self requeue backgrounds making the renders more alive than any other KK game. This is probably my favorite new feature actually. It creates simple animations just with two renders which adds quite a touch to the story.
- Internal. Ability to create multi part backgrounds (which can be at the same time simple sprite or a video) that play them at the same time. I don’t think I’ve seen any visual novel to support this.
- Ability to play sfx on shown. Therefore animations have even more life. Three queued backgrounds. When the third is played only then the sfx plays.
- Shake background modifier. Injected also in previous parts of the story. Injecting the new modifier in several places in already existing story. I.e. during falling in Cylia’s meeting.
- New sakura petals particle effect background. You will notice it during the new story.
- Internal. In case of not existing background suppressing error.
- Internal. Optimizing background, reducing transition state checking from every frame update to callbacks.
- Also prewarming transition. Reducing time between presetting them ,syncing them between layers making transition appear at similar time.
- Releasing asset handle on destruction of object, hugely reducing memory usage.
- Meta profile Internal storage for over the game global storage.
- Scene system changes:
- Main scene is shown to player after it has been uncovered. This prevents a few frames of showing something changing on screen that doesn’t make sense to the player.
- Internal. Scene gets covered. Unloads old. Loads new. Uncovers.
- Preferences window The preferences window displays when there is new preference added. The preferences are stored in meta profile.
Button in menu used previously to open and close patrons is now in use for opening preferences.
- Save system changes:
- Right click quick access to manual saves.
- MANUAL save types now hold position index (like renpy). Otherwise it gets sorted by date. This way both date organization and favorites overwrite is possible.
- Overwriting save is now possible. Click and hold to overwrite save. Use this to assign save positions to specific spots in manual grouping. Thanks @****OnlyHeStandsThere @Dreamfucker @kingmich @Nobles**
- Removing slot type name on slot item ui and replacing it with color ribbon instead. To help with readability.
- Travelling now also causes to create history save.
- Internal. Left to right transition was added.
- Saving last queued background instead of current if there is queued background present.
- Clearing ambience and bgm on loading. Prevents carrying over of sound between loading scenes.
- Caching ambience and bgm. Prevents restarting of sound during i.e. location transitions.
- Internal. Ability to specify skipping sfx if it was played within last X seconds. In a situation where third queued background is playing sfx, yet the user is constantly clicking therefore skipping render animation. It doesn’t then play the sfx doubled.
- Loading screen image changed from black.
- Internal. Ping replaced since it didn’t work on android devices.
- Internal. Caching continue scroll and limiting it to one scroll per 400 ms.
- Hair clipping on several Mara renders has been fixed.
- Clearing save thumbnails on every click. Prevents displaying previous thumbnails on different slot save data.
- Checking for invariant culture on bg modifier application. In case of typo or in places where it’s omitted.
- Internal. Added vn interactive game mode to support limitation for traveling during clickable hentai scenes.
- Moving patreons and socials to exit screen.
- 0.46.3 Clicking on the screen and any other clickable object doesn’t cause double action performing at the same time. I.e. dialogue and undo.
- 0.46.2 Fixing background error which could cause lag during dialogue clicking. Thanks @sionni
- 0.46.2 Fixing android continue dialogue not working. Thanks @sionni
- 0.46.3 Changing to default value of fps for android to 30 while removing hard lock. Thanks @Bargez
0.46
- Continuation of the story! Mara hears your conversation with Emi. What does she have to say about it?
- Mara’s dialogue structure. Similar to previous updates. Open ended conversation style dialogue.
For every suggestion how to improve the game. Thank you. ❤️
- Choices marking end of dialogue have an icon associated with the choice.
- Unity build pc to il2cpp.
- Text writing speed increased.
- Correct order or background. Sometimes when animated background took too much time to load. The next sprite background took it’s place, making the animation play after the sprite.
- Background state restoration now has a blink transition. Eliminates some situations where incorrect sprites overlay for a second in incorrect place. Also the save feel faster. 😎
- Removed opening of the patreon page on the end screen. Thanks @****MrJay @Vladilen @Iwillbityoutomorrow @Bob Jared @EpicHentaiGamer69**
- Setting to disable mouse trail. Thanks @****Xaky @triffids**
- Setting to change dialogue font. Thanks @****Xaky**
- Setting to change dialogue font size. Thanks @_tewi @****Xaky**
- Disabling dialogue keys in start of the UI panels animation instead of ending. Thanks @Neechan-Lexi
- Allowing resizable window. Thanks @****triffids @molitar**
- Allowing clicking outside the dialogue box to continue. Thanks @****EstrangeNS @Kizuna___**
- Also added numpad enter to continue dialogue buttons. Thanks @EstrangeNS
- Text writer timer has been stopped when losing object.
- Choice screen now blocking input on animation start instead of exit.
- Card details animation silent error fix.
- Speaker changed command silent error fix.
- Can now change color and opacity of dialogue box.
- Can now align text for preference.
- History chat refreshes on entered instead of end of animation.
- Adding Enter as a continue shortcut.
- Main menu entry optimization.
- Skip button changes. Thanks @****Xaky @Stupidkiller** The skip supports held and toggle state. Held state skips manually with history states.
- Choices appear on end of skip and without extra click.
- Ability to set text writing method Instant / typewriter. Thanks @AMereShadow
- When save slot UI has no preview the image is set to none. Prevents using cached texture.
- Button to open save folder has been added.
- Thanks for proofreading. @Ryleona @FoxOfEmbers
- Small character render UI clean after Emilly return with guild registered story.
- Locking fps at 30 for phones.
- Bottom buttons rearranged for better mobile use experience. Thanks @Kizuna___
- Animations fix on linux platform. Transcoding all win/lin to VP8. Thanks @FoxOfEmbers
- Allowing run in background on windows, linux, mac. Thanks @****FoxOfEmbers @Kizuna___**
Thank you for supporting my patreon as it allows me to continue making this game.
Also currently comes with bonus hentai game!
Get Guild of spicy adventures
Guild of spicy adventures
GOSA, The lewd sandbox RPG with humor!
Status | In development |
Author | Hikkeiru |
Genre | Visual Novel |
Tags | Adult, Anime, Dating Sim, Eroge, Erotic, Hentai, NSFW, pregnancy, Sandbox, Story Rich |
Languages | English, Spanish; Castilian, Spanish; Latin America, Polish, Russian, Chinese |
Accessibility | Subtitles, One button |
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