GOSA 0.19


The update mainly focuses fundamentals of the multislot save system. With few other changes.


  • Moved the optional main menu info to options.
  • Changed key trigger state. Thanks to @StupidkillerKeys A (auto mode), LCTRL (skip mode), and H (History) now trigger an action when the player releases the key instead of when they press it. This should make player feedback a little clearer.
  • Appropriate feedback is given when checking for a version and offline status.
  • Multi-save slot system:
    There is no need to start a new game, old saves should work!
    Saves now contain screenshots embedded in them, which makes it clear which save is which.
    Saves can be filtered by type.
    Saves can be filtered by all types at the same time. While filtered by all, you can still see the type of the save.
    Saves cache in the background, which eliminates the need to load them a second time while previewing.
    Slots animate on entry.
    Saves also show the last time they were written.
    All of them are sorted by the newest written first. Meaning even your third leg will always know which slot is the last one you played.
    History is cleared on load.
    Q.Save and Q.Load buttons on VN. Keys A(auto mode), LCTRL(skip mode), and H(History) now trigger an action when the player releases the key instead the of time when he presses it.This should make player feedback a little more clear.
    The save camera captures everything except ui layers. Which makes the save ss look nicer.
    There is blinking animation making the user action flow more smooth.
    Additionally, there is also feedback text to make it clear when the save is completed.
  • The history log should be now scrolled to the last message when you open it. Thanks, @Stupidkiller
  • The skip modifier now turns off when loading save or starting the game. This prevents from skipping story on loading.
  • The same with auto modifier. Thanks to @MrBlasyMSK


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